crit

Improves your chance to crit with spells by 2%.

提高法术致命率2%

What's better: +Spell Hit or + Spell Crit?

法术爆击与法术命中哪个更重要?

So what about crit rating comparison?

那么和暴击等级对比下呢?

This list assumes you've already reached the crit reduction cap.

这张表假设你已经达到防爆标准。

Surge of light is now 50% chance on crit instead of 25%.

心灵专注造成致命一击的几率由25%变为50%

Our 41 point talent gives 3% to crit and 3% to hit as a totem.

我们41点天赋放出的图腾和小德的鹌鹑光环怎么那么相像?

Rain of Fire can crit, enjoy.

现在火雨能出爆。

A lot of people have also questioned my low Crit Chance.

很多人会对我的暴击率产生疑问。

Compared to level 80, we now scale quite well with crit.

对比80级,你现在能非常好地利用的暴击。

AA is 30% of the amount actually healed by your crit.

先祖复苏是爆击效果的30%的额外治疗。

Currently that gear list puts me 8 defense rating shy of crit immunity.

上面那张装备标准还差8防御等级才达到完全防爆击。

Devastate can crit and therefore generate added threat from the extra damage.

毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值.

Druids get a moonkin aura of what, 10% crit or something like that dont they?

3%这个数字怎么配得上41点这么高的位置?

Con - The HEP thread has crit as the lowest effective healing stat available.

对于HEP方式暴击是有效治疗收益最低的.

Improved Holy Concentration -- We'd like to keep this based off spell crit.

强化神圣专注-我们打算让这个天赋继续基于法术暴击来触发。我们可能在数字上太保守了些。

Go find one of those posts of the Arms warriors in Naxx stacking crit.

武器战士在纳克萨玛斯中堆暴击,这样猝死、压制和重伤时刻保持可用。

Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.

猝死::现在的攻击命中时有3/6/9%的触发机率,代替原先的造成致命一击时有10/20/30%的触发机率。

You're afraid to pull with an arrow because you might crit and get summoned.

你不敢使用弓箭来拉怪,因为这样你可能会因为击中要害而被召唤。

In other words, if you have a 5% crit rate, that 5% chance includes misses.

换句话说,如果你有5%重击率,这5%里包含了未击中(的情况)。

The impact of this stat has been changed and now balances the mitigation between damage reduction and crit resistance.

这个属性的冲击现在已经成为了伤害减免和爆击减免之间的一个平衡点。

Questions concerning inferno( max damage with crit); you haven't got it maxed though.

关于烈火箭的问题(界值的最大攻击力)虽然你还没有点满它。

Trueshot Aura Also increases chance for ranged attacks to hit and crit by 1% per rank.

强击光环同样提高命中和爆击率1%

The log level can be (from most to least verbose): debug, info, notice, warn, error, crit, alert, and emerg.

日志级别可以是(详细程度从高到低):debug、info、notice、warn、error、crit、alert和emerg。

The damage is extremely streaky and bursty, mostly due to FFB crit multiplier and hot streak.

冰火球的输出高低主要取决于爆击加成和法术连击。

Bernard S, Buist M. Indllced hypothermia in critical care medicine[J]. Crit care med,2003,31(7):2041.

王正国.颅脑战创伤研究[J].中华神经外科疾病研究杂志,2002,1(2):97.

Our example tank, with a few buffs, has 1000 attack power, 10% chance to crit and uses a [King's Defender].

你能以一把特定的武器和装备情况来举例说明怎么样计算毁灭打击的平均伤害呢?

Zapol W M,Rimar S,Gillis N,et al.Nitric Oxide and the Lung[J].Am J Respire Crit Care MED,1994,149:1375.

马海燕,李德爱.一氧化氮在围生期新生儿疾病中的应用进展[J].小儿急救医学,2004,11(2):121.

This makes me wonder what exactly the intent is with very poor scaling for crit with a talent like this.

这使得我想知道,天赋暴击加成这么少的真正的意图是什么?

NGACN I lost my job, my girlfriend cheated on me, my dog died, and now DK dots crit.

打格鲁尔老1,为了奴役那个术士的狗,我命中低,有人说去洗天赋,加强化奴役,你们愿意加

This is true if you're primarily using CH, but the amount depends entirely on your crit rate and amount of LHW.

如果你主要是用治疗链的话,你的观点是正确的,但是这个治疗量完全取决于你的爆击几率和你用次级治疗波的次数。

If you land a Hit or a Crit, the ability then checks for the presence of the Sunder Armor debuff on the target.

首先会检查目标的格档,躲闪,招架和你对他未命中和致命一击的机率.

A glancing blow may not crit and has a damage reduction proportional to the weapon skill to defense difference.

偏斜的一击无法暴击,而且会使你的武器技能成比例地因对方的防守差异而降低损害。

Stage 2 also introduces a 3 hit combo 4m AOE called "Rain of Blows" that deals heavy damage with a 20% chance to crit.

第二阶段也引入一个3次攻击组合技能,4米的范围攻击效果,叫做“迅疾击打”,有20%的几率产生爆击。

Agility, Crit, and Attack Power (in that order) are the next important stats for the Survival Hunter.

敏捷,爆击和攻击强度(按此顺序排列)是生存猎人下一个重要统计数据。

As far as crit scaling goes, I'm not sure how I like that being a deep Demonology only approach.

如果暴击加成存在,我不知道我会有多喜欢深恶魔的天赋。

As long as no other effects come into play, +spell hit rating is more effective than +spell crit rating.

其中暗言术:灭通常在战斗的最后才会被使用,这就意味着即使爆击也可能是一种浪费。

The ability first checks against the mob's chance to Block, Dodge, Parry, and your chance to either Miss or Crit.

首先会检查目标的格档,躲闪,招架和你对他未命中和致命一击的机率.

Responsible, disciplined and open-minded.Able to receive others' opinion and crit...

可以独立工作,必要时能够与同事进行良好的团队合作。

We'll be increasing Mind Flay's coefficient (base) by roughly 30% to start, and allow Mind Flay to crit.

我们将增加鞭挞大约30%的法伤系数,并允许暴机。

There have been some questions on Resilience, which is a new crit mitigation stat visible and modifiable in the expansion.

现在有不少关于新加的韧性这个属性的问题,这个属性可以一个可见而且可调整的抗爆击的属性。

Alternatively, it will add 34.5 DPS from Seal of Blood. 5% crit will increase the total of these numbers (using Seal of Command over Blood) to 148 DPS.

考虑到兽群领袖光环的5%致命的话,那么dps提升将达到148(如果使用命令的话)。

Vincent JL, Sakr Y, Sprung CL, et al. Sepsis in European intensive care units: results of the SOAP study. Crit Care Med 2006; 34: 344-53.

每年美国估计有750,000病人罹患重度败血症,其中215,000人死亡。随着人口老龄化,到2010年重度败血症发生率会增加到1百万。败血症是非冠状动脉重症监护室病人死亡的主要原因(1,2)

Tager IB. Air pollution and lung function growth:is it ozone? American Journal of Respirat &Crit Care Med 1999;160:387-9.

赖育民,台湾地区空气污染对国小学童肺功能之影响--比较不同型态污染区四所学校。台湾大学公共卫生学院职业医学与工业卫生研究所硕士论文,民国85年6月。

Deals melee damage plus 52 damage. Increases your Dreadful Countenance. Upon crit you receive an extra increase to your dreadful Countenance.

制造肉搏攻击+52伤害。提高恐惧面容等级。如果会心一击则提高更多恐惧面容等级。

Bringing Mortal Shots down to a 30% bonus is an 8% decrease in the damage done on a crit since the 2.5 crit dmg multiplier is goes down to 2.3.

把致死射击增加重击伤害调整到30%,相对于原来的伤害而言,只是8%的下降。因为重击由原来的2.5倍伤害变为现在的2.3倍伤害。

Deals melee damage plus 70 damage. Increases your Dreadful Countenance. Upon crit you receive an extra increase to your dreadful Countenance.

制造肉搏攻击+70伤害。提高恐惧面容等级。如果会心一击则提高更多恐惧面容等级。

Also, with Phil's sudden interest in playing Crit, this will severely cut down on Sasha's PT which makes him expendable.

同时,菲尔突然青睐于科里坦顿,这势必会减少萨沙的上场时间,因此他是可以作为交易筹码的。

Con - Many posts and the TTT still reference Chain heal as the fulcrum of shaman healing, which benefits much less from crit than our other heals.

很多人仍然附带治疗链做为撒满治疗的重点,链从暴击治疗里的收益远远低于我们其它的治疗技能.

The order in which you should look for stats are hit (until capped), damage, crit, haste, spirit, intelligence, everything else.

在属性中你应该注重命中(直到溢出),伤害,暴击,急速,精神,智力,和其他的各种属性。

This is the average Devastate damage for our example tank before factoring crit rate and the target's mitigation from armor.

这就是不考虑致命一击和目标从护甲获得的伤害减免情况下,样本坦克的毁灭打击平均伤害.