nerf

I won't sugarcoat it: PLEASE NERF.

我不会对自己的语言进行包装:削弱它!

This is the retribution that you nerf shaman !!!

我就是抛砖引玉想找结尾看!!!!!

The nerf to armor pen in 3.2.2 is intentional.

护甲穿透的削弱是3.2.2中的既定内容。

We don't nerf anyone due to public outcry.

我们不会因为大众的哭诉而去nerf谁的!

They say every family has its black nerf.

据说,每个家族都会出败家子。

Because we didn't want to have to nerf the spec.

因为我们不想从削弱天赋着手。

Human slaying cancels out 1/2 of the MS nerf and also give +3% to normal shots.

人形屠杀抵消了1/2的致死射击的削弱同时增强了3%的普通射击。

Q: Are the developers actively evaluating the 10% Mage coefficient nerf?

开发者们在积极的评价对于法师的10%节魔的取消么?

One solution to that is to nerf classes that counter them, which we have done.

一种解决方法是削弱克制的职业,我们已经完成了。

Dispersion is god awful, and the mana return nerf is borderline unforgivable.

还有一个需要考虑的因素是你所追求的车辆外观。

We'll keep an eye on it, but it's not something slated for an imminent nerf.

以后走调很容易预测出来。

The Grizmallt nerf, for example, is rangy compared to its thick-bodied cousins.

例如,格里兹马尔特纳福牛和他们身宽体胖的表亲相比,就显得很瘦长。

The Far Seer needs a buff, the Blademaster needs a nerf, and the whining continues into infinity.

先知需要加强,剑圣需要削弱,这些牢骚永无止境。

With the prep nerf, cold snap gives him a second elemental and a second ice block and2 more novas, it is quite nasty.

)手,要合理运用好预备,当然法师也能急冷召唤第2个水元素,开2个冰棺,这很让人讨厌。

With the prep nerf, cold snap gives him a second elemental and a second ice block and2 more novas, it is quite nasty .

手,要合理运用好预备,当然法师也能急冷召唤第2个水元素,开2个冰棺,这很让人讨厌。

The coefficient change on Chain Lightning/Lightning Bolt (as not to nerf Ele Shaman DPS).

闪电链/闪电箭享受法伤加成的系数修改(按照“不损失元素萨满DPS”的标准)。

But then you still have the -4% damage on crits from the other half of the MS nerf.

但是你还是因为致死射击的削弱减了4%重击伤害。

I certainly don't see the +11% that the devs mentioned, even ignoring the MS nerf.

我当然没有看到官方提出的+11%的伤害,甚至忽略了致死射击的削弱。

Rather than see a nerf to heroic content, I would rather see my class rise to the challenge.

与其看到英雄难度被减小,我更想看到我的职业能够强得应对挑战。

In my response I was trying to say that we did nerf mana regen, but perhaps not enough.

在我的回复中我想说的是我们已经削弱了法力恢复速度,但是也许削弱的还不够。

We didn't want to nerf Ret TO THE GROUND BABY only to discover that the weapon problem was causing 90% of it.

我们还不行把惩戒丁削弱到渣,只是发现装备才是他过于强大的根本。

With the substantial nerf to Scorpions, they no longer can win a battle on their own.

蝎子坦克被削弱后,它们不再能够凭自己力量赢得胜利。

There was a pretty hefty nerf to Viper Sting recently. It should be much less of a priest killer.

我们最近已经重重地砍了蝰蛇钉刺一刀。它应该不再是牧师杀手了。

I certainly don't see the 11% that the devs mentioned, even ignoring the MS nerf.

我当然没有看到官方提出的11%的伤害,甚至忽略了致死射击的削弱。

We explored several options to nerf CoH and WG and eventually settled on a cooldown.

我不准备再怎么回这类帖子了,因为在这个问题上我已经说的够多了。

We're letting you know now so that this doesn't feel like a stealth nerf, assuming it goes live.

我们现在就说了出来,这样当正式上线时,就不会像是个偷偷的削弱。

Furthermore I contend that the damage buff we got was NOT big enought to justify the MS nerf.

而且更重要的是我认为目前对伤害的改动还不足以抵消致死射击的削弱。

Please nerf our longevity/mana regen to bring those changes you mentioned that will make the class more fun to play!

把咱的回蓝啥的都砍了以后,我们真的觉得世界更加美丽了!

The cooldown is something we could iterate on, though we needed to start fairly conservatively with it to avoid having to nerf it right away.

韧性和法术穿透似乎更重要些,我们就先让你们的宠物获得这些属性。

Because of the economy nerf in 第一:09, managing and exploiting tiberium to it's fullest has become more important than ever.

由于第一:09版本中对于经济得削减调整,管理和使用泰矿,把它得实力全部发挥出来变得比以前更加重要。

Now this doesn't really do much for the non-MM hunter, but i think its safe to say everyone was crying "Wolf" on the MS Nerf.

当然这些分析对一个没有加远程武器专精的非射击系猎人来说没多大的用处,但至少可以负责任的说,致死削弱以后,每个人都说暴击伤害被削弱了是错误的。

Why would you nerf Silent Resolve to disallow Shadow Priests from utilizing it, without scrutinizing things like BLESSING OF SALVATION first?

为什么把无声消退改得使暗影牧师无法获益,而不是先去考虑修改一下拯救祝福?

In 3.2 replenishment got a slight nerf but however still not enough to make intellect worse then spirit as primary regen stat.

在3.2中恢复效果虽然也被略微削弱了,但是作为回蓝属性依然不能让精神比智力好。

This wasn't intended as a nerf to DK health.If their health ends up too low, we can boost it through talents or the core stamina of the class.

如果DK真的需要更多的生命值,我们会通过天赋或者更改职业基础耐力来提升他.

Yeah, we agree with Sawney. A proc per minute on Killing Machine would nerf DW a little while making an expensive talent more attractive for 2H Frost.

翻译有偏差。杀戮机器显然不是每分钟触发1次。泛泛的翻成触发几率好点。

Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%.

在近期的修改中,我们将护甲穿透等级价值提高至125%,而这次削弱会让它降至110%。

Now, of course that could change if hunters end up being too good for some reason.But we have no upcoming plans to nerf it.

当然如果猎人因为这样而过于强大了我们会做出改变的,不过目前我们没有任何的计划。

Tremor totem - No longer procs when dropped, you must wait a random amount of time before it goes off. Huge PvE nerf removing the skill of timing tremor drops.

战栗图腾-在被放下时不再立即起作用,经过一段随即的时间之后才会生效。

We picked a number that shouldn't be a nerf to most Holy paladins, though it will mean that it won't keep scaling as your Int climbs, so I imagine it will be called a nerf anyway.

同时也不希望对神圣骑有太多的削弱。我们会关注这点,也许会在神圣天赋上添加个额外效果或者是干脆增加回复的数值。

We are pretty confident this will not nerf pallies into the ground as I facetiously promised yesterday, but if we overdid it, we'll be happy to back off some of the changes.

当然,我希望这次改变不会像膝跳反射一样,但是我肯定它会改变很多。

The purpose of such a change would not be to nerf rogue damage, but just so you didn't feel like you needed to use Shiv for Combat or Assassination PvE builds.

改动的目的并不是削弱潜行者的伤害能力,只是不让你觉得用战斗或者刺杀天赋时需要用毒刃而已。

Such wide distribution has led to a broad genetic mix of races descended from mainline nerf stock, with subspecies looking quite different from one another.

如此广大的分布范围导致大量基因杂交现象的发生,在纯血统纳福牛下出现了许多纳福牛亚种,它们彼此之间的外貌差异相当大。

Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.

移除薄葬的持续时间削弱(现在它将持续到目标死亡)。减少冷却时间。取而代之重生速度被削弱了。

Are we going to nerf Ret?

我们惩戒丁会被削弱吗?

If there was a triple EXP rune or some absurdly powerful rune, and the game morphed into the most important thing being camping for that rune, players would scream to nerf the rune, not all the heroes's abilities to scout and acquire the rune.

如果有一个三倍经验神符或一些不合理强力神符,而游戏转化成最重要的事是在于获取这些神符,玩家们会叫嚷者要弱化神符而不是弱化对于取得神符有优势的英雄的能力.

I think sometimes there is a misperception from players that we read the forums all day and when we see someone saying "X is too good" we nerf it and when "Y is too bad" we buff it.

有时候你们错以为我们整天看论坛,当谁说“XX太OP了”我们就砍XX,谁说“YY太傻了”我们就buffYY。

buff rog and dru BTW:nerf hunter?

其他职业好象没有假死!

last patch it even received a nerf!

反而还被nerf了!

5) Our intention with these changes is not to nerf Enhancement damage overall.

5) 我们这一系列改动的目的并非削弱增强的伤害。

area is preferred. One person is selected to time the exercise. 2. Using 4 nerf balls......

一个英文的“流程游戏”,一旦玩起来,现状流程和改进后流程估计是怎样?[2007-08-1310:24:27