specular

Vertex format includes a specular color component.

顶点格式包括反射颜色分量。

Gets or sets the specular color.

获取或设置反射颜色。

Every material has diffuse, bump and specular map.

(每个材质都有漫反射、凹凸和高光贴图。)

Gets or sets a value that specifies the specular color.

获取或设置指定反射颜色的值。

Gets or sets the specular color source for lighting calculations.

获取或设置用于计算光照的反射色源。

He was glad that his trump card had had such a specular effect.

他发现他打出的王牌发挥了如此巨大的威力,感到非常得意。

Be narcissism to specular laugh be still self-abased?

对镜子笑是自恋还是自卑哦?

A factor representing the degree of specular reflection of a road surface.

表示道路表面镜面反射程度的因子。

The difference between diffuse and specular density illustrated in Figure 2.2.

漫射密度与定向密度之间的区别可用图2.2来说明。

Floating-point value that represents the sharpness of specular highlights.

表示反射高光清晰度的浮点值。

A factor representing the degree of specular reflection of a wet road surface.

表征湿滑路面镜面反射程度的指标。

Retrieves or sets a value that specifies the sharpness of specular highlights.

检索或设置用于指定反射高光清晰度的值。

The difference between diffuse and specular density illustrated in Figure 2:2.

漫射密度与定向密度之间的区别可用图2.2来说明。

Our system also captures specular reflections by layered deep framebuffer.

我们也使用多层著色快取影像的方式,提供了镜面反射的效果。

The other types of maps ( self-illumination, specular, bump ) are unchanged.

材质的不同部分(诸如涂装)应该接着彩化那些第一和第二颜色。

The Specular color, indicated by the Spe button in the interface, is the color used by the specular shader.

高光颜色,在界面上显示为。

This is a diffuse phenomena, its specular equivalent would be something like transparency or refraction.

这是一个漫的现象,它会像镜面等于或折射透明度。

Specifies the specular color interpolated from vertex components during Gouraud shading.

指定在高氏阴影处理期间从顶点分量经过插值计算出的反射颜色。

The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass.

一个完整的场景应该包括镜面反射(高光)层,本色层和环境层。

The main light cast the major shadows, whilstthe specular light had an orange light with low intensity.

主光源用来投射主要的阴影,反射光是一个低强度的橘红色光。

I spent a good part of two days fiddling with noise values, specular values, reflections etc.

我花费了对噪音价值感到拉小提琴的二天一个好部份,镜子的价值,及其他的反映。

If you don't know what parallax mapping is, and don't need a specular map, skip this step completely.

如果你不知道什么是视差凹凸贴图,而且不需要高亮贴图,那就跳过这一步吧。

Act like a spoiled child prop recommends: Cartoon pier glass, to specular laugh, all trouble run completely.

撒娇道具推荐:卡通穿衣镜,对着镜子笑一笑,所有烦恼全跑掉。

What you see are the two maps, first one specular level, second one specular colour.

我们来看看两张图是什么,第一张是高光级别,第二张是高光色。

Specular maps are used to control skin sheen, with white turning shine on, and black turning shine off.

镜子地图被使用控制皮肤光泽,以白色转动的亮光,和染黑转动的亮光。

There are different kinds of material properties like diffuse, specular, ambient, etc.

材质属性具有不同的的类型,例如漫射、射、境等等。

The safe shading network demonstrates how to make a surface transparent only where there are specular highlights.

这个安全材质网络证明了如何去做一个只在高光区上的表面透明材质。

Inversely, do not keep the bump or specular maps almost empty. Add as many details as you can to them.

话说回来,也不要让凹凸或反射贴图一直空着。尽量加上更多的细节。

I use a specular map, reflexion map, and bump map(pictures below from left to right) for her skin, too.

我还使用了一张高光贴图、反射贴图和凹凸贴图赋予皮肤。

This is the primary specular, and it is actually the hair reflecting the light source.

这里是主要的高光,它是由于反射灯光源形成的。将颜色修改得更冷,更白一些。)

An instrument used to measure the specular reflectance from a surface at a given angle.

中义量测物体表面在一定角度下反射程度的仪器。

The concept of "specular character" is created for the study of secondary and subordinate characters.

提出“镜子式人物”概念是对那些所谓“次要人物”“亚种”人物的正名与研究。

To create two specular highlights you must change the BLINN shader to MULTY-LAYER.

要创建双层高光你必须将着色器由blinn改为muti-layer。

This is a grayscale map that determines how strong the specular effects are for each texel.

这是一种灰度贴图(grayscale map),决定着各个像素(texel)的反射强度。

This capability is particularly effective, for example, in calculating the specular lighting component.

这种能力是特别有效,例如,在计算镜面灯光组成部分。

In the Specular Weight #1 channel a noise map is then used to soften and further control the overall specular effect.

在镜子重量#1渠道噪声地图然后被使用变柔和和促进控制整体镜子作用。

Small drops of water will cause a multitude of specular highlights on a surface, even in overcast light such as this.

小水滴会造成众多的镜面突出在一个表面,即使在阴天轻如这一点。

As the development of stealth technology, the specular scattering of stealthy objects has been basically eliminated.

摘要随着隐身技术的发展,隐身目标的镜面散射已基本消除。

I did texture only for head and ribbons, for head I used color, specular and bump map.

我只为头部和领带制作了贴图。为头部制作了颜色,高光和凹凸贴图。

I also extracted specular maps from the final bases by simply de-saturating and adjusting the levels.

通过降低基础纹理的饱和度调整色阶,从最终的基础纹理中提取了高光贴图。)

That part of a luminaire designed to reflect the luminous flux of the lamps in required directions by means of specular reflection.

灯具中被设计成利用镜面反射来在所需的方向上反射光源光通量的那部分。

The color and specular component of the first vertex in the triangle are used to determine the color and specular component of the face.

三角形第一个顶点的颜色和反射分量用于确定面的颜色和反射分量。

No Diffuse - Makes the light cast a light which does not affect the 'Diffuse' material shader, hence giving only 'Specular' highlights.

无漫反射-使得灯光投射的一柱光线不会影响'漫反射'材料的阴影,因此只体现'镜面反射'的置亮。

No Specular - Makes the light cast a light which does not affect the 'Specular' material shader, hence giving only 'Diffuse' shading.

无镜面反射-使得灯光投射的一柱光线不会影响'镜面反射'材料的阴影,因此只体现'漫反射'的置亮。

In Photoshop I made three textues: Diffuse, Specular and Bump map. When I was creating Diffuse textures I used some girl pictures mixed together.

在绘制贴图的时候我还是需要绘制三张贴图:过度色贴图,高光贴图和凹凸贴图。

Is a material (shader) that represents matte surfaces (such as chalk, matte paint, unpolished surfaces) with no specular highlights.

常用于表现粗糙无高光的表面(如粉笔,无光油漆,无打磨过的表面).

Diffuse and specular lighting calculations take the lights direction, but not its actual position, into account, and attenuation is disabled.

人和昵称都很老了)翻译是对的,反射光散射光的计算只考虑方向不考虑其实际位置,并且不考虑衰减。

Then these normals are used to recover the surface reflectance by minimizing the fitting error of diffuse and specular reflectance model.

然后根据求出的法线用全局优化的迭代方法来恢复物体的材质。

In this paper, the selection of test method for specular glass of plastics and affecting factors for specular glass of plastics were discussed.

本文探讨了塑料镜面光泽测试方法的选择及塑料镜面光泽的影响因素。

A new option has been added to control the specular highlight so that it only appears on the opaque surface and not the transparent surface.

添加一个新的选项去控制镜面高光,这样高光只显示在不透明的表面上,而不是透明的表面上。